like interaction means very little to you, and you don't like to acknowledge anything you don't like as right. To you it's wrong.
Wrong. *Points at RF3*
The whole interaction in HM games just suck, they are nothing more then robotic NPC's. RF3 made them much less robotic, what HM does? Follows the straight path to the waypoint. And yes, I don't believe that ToT/AP got close to that, while I wasn't even referring to those games.
There is no right or wrong, there is just good games and games with lower quality.
If you want to talk about challenge, the new games don't really offer true challenge, just the games are challenged.
Control the storyline? Besides what? StH and HoLT there is no more than 1 ending, unless you fail, which doesn't even happen in most of the new games. If you don't succeed, you don't fail either, you just get stuck in a loop. Older games had like, 3 endings, not much but felt alright. New games is just, run around like mad, facing hordes of bugs, glitches and badly done environments and mechanics. Story line? Not only incredibly childish, but without challenge. What I do today I can do tomorrow as well.
Still even good games like RF fall for that. You take 10 years? No problem, you can. How challenging is that? Huge rucksacks, GREAT! Farming management turns to be none existent though, and turns into a time managing game.
When I play games like IoH and SI, what I think is: "Damn, this isn't Harvest Moon, it can't be." Because the farming were just so useless and crappy.
And no, I don't ask for more adult games, I ask for interesting story lines that doesn't come from Mahou Shoujo manga.
And for MM that actually was the main point. The game was just horribly done. They tried to improve and ended up with a Mahou Shoujo story and a screwed up gameplay.
The game has nice concepts, but weren't done in the right way. Much like IoH and SI. They add good concepts but weren't done right. And this applies to every HM starting by AWL.
3D world was fun, but the gameplay wasn't the best because of freedom of movement. WB for example has a small helping system that turns farming for efficient and easy. RF3 uses the same concept as well. AWL for example didn't had that, which made farming much slower and frustrating.
Marvelous has great ideas, but when they are big, they aren't done well, but they can be very good at small details, which is forgotten 'cause of their big ideas. They forget the bases and the big great idea turns mediocre. Just like a kid going to school to have advanced math classes while he doesn't know math at all.
If you want to know something about me, I will tell you something.
I exaggerate in my speech, lots of times. And I'm picky with phrases like: "I hope they produce more MM like game X3".
Why? Because it wasn't an overall good game. Taking a route like that would be bad. Yet I might agree with using certain elements of that game, and maybe ToT/AP, but not the entire game for sure. Mostly because newer games take HM in not so HM road.
I agree with a deep story, but I don't want it to sever the gameplay, which happens a lot. But before a story that involves villagers so much, they should improve the interactivity and the FP system, because those are still pretty mediocre. And I don't mean interactivity as speech script, I mean it as something like RF3 AI. I want people to do things instead of just walking, I want to do activities with them, I want to marry someone that does something more than giving me food every morning, I want to see people running indoors 'cause of the rain, I want to hear people saying hello when we cross paths. I want people to be more like people, instead of dumb NPC's waiting for presents. I want people to be functional in their community, just like it's in the real world. I want the town to be functional and not boring.
Some of this things are already in RF3, others not. But HM itself lacks most of them. They add lots of things but always makes it either easy or stupid, there isn't a logical hard more yet, nor logical hard things.
even less bring it in the cheery HM way.
HM way? Of all new games, that's WB. The good game in a HM way. HM:DS was a HM game, just badly done. Maybe if it was done in a different way, it could've been a much better game.
And it's fun how one of the games that brought huge improvements and was done in a very good way was a GBC game. And if you think that some elements in the new games are new, maybe most of them are from GBC3.
If I am to explain why I said: "They should just get a director that is hardcore for BtN/N64, then we might start getting good HM titles." It's because those games had interesting people, events and have a really good quality. They have glitches and bugs, but it doesn't sever the gameplay. Improvement in the game is decided by how you do in the game as you keep making money (which is mostly farming). You work more, you get more money, you get better things faster.
The problem of the story lines is that it's hard to make a good story without taking the focus of the farm. Because if they take the focus out of the farm, the game isn't HM anymore. Much like HM:DS felt like a mining game, in which if you didn't spent an horrible number of hours in it, in a retarded effort, you wouldn't be able to get certain things that though they aren't obligatory, they are still part of the gameplay.
Harvest Moon - Farming game with other elements.
Not - Some game with farming elements. Which is most of the DS games feel like.
Rival with a farm is nice too, if they don't screw up everything.
And I just hope that Twin Villages doesn't turn into another game with a good concept but that is badly done.
And I almost forgot, but you should've seen through the joke. Maybe the bold came late, but still, I thought that you already were in HMO for enough time to know that everything related with MM is a joke, including the game. XD