"I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.
Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...
Do YOU have what it takes to be The Guy? "
This is the game's main website, where you can download the latest version:
Yes, I am the Guy. Multiple times. On the second hardest difficulty setting.
I absolutely love this game. It's one of those things where once you've played through it you can appreciate the genius behind it all. What's really fun nowadays is showing your friends the game and watching them hit the traps the game throws at them.
I love the game so much that I've made these little buttons to commemorate how well people do on certain portions of the game!
Let me run down how my little buttons work. I am willing to create custom buttons for people to show how well they are doing in the game. As you go on, I will fill in certain parts to show how well you are doing. Here is what everything means on my buttons.
Units: Those eight circles represent the bosses of the game. Each boss defeated will fill in one of the circles. Should you fill all eight, you have successfully become The Guy!
Border: The border shows what difficulty level you are attempting. Bronze is medium. Silver is hard. Gold is very hard. If you decide to up the difficulty level you wish to attempt, I will change the border color, but you lose what units you had filled. Afterall, you have yet to reach and beat each boss on your new difficulty setting.
Medals: There are three different achievements I'm noting on the button.
1. Clocking a time on Boss Rush mode. Available only after beating the game.
2. Collect all 6 secret items. (Items are stored in the Divine Room of Transportation.)
3. Beat Boss Rush without dying once.
I wonder if anybody has the balls to take up my offer and show their skills off to everybody...
ACHIEVEMENT LEADER BOARD:
1. Shadowlord (7 bosses beaten.)
2. Taco (5 bosses beaten.)
3. Harvestfrog (1 boss beaten on hard.)
4. TheMop (2 bosses beaten on medium.)
5. Shadownami (As far as I know, not even to the first savepoint.)