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Old 08-23-2011, 07:36 PM   #1
Xylon Lionheart
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Default Nevermore XII: What, already?

Alright kiddies, since Nevermore XI just ended, how about we get some feedback so we can make Nevermore XII an even better experience?

Before we begin talking about what we'd like to see in this game and what we'd like to leave out, Shadownami really wants to play the next game and thus will not be my co-mayor this time around, instead Lexy has shown interest in making the graphics and being our co-mayor this next time around! Yaaaay!

So, what roles would you like to see return? Which do you not want to see? What sort of themes would you like? And, of course, how soon do you all want to play again? I certainly don't want to wait another year to play Nevermore, and Lexy sounds like can get the pre-graphics done in a month's time pretty easily! What does everybody think?
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Old 08-23-2011, 07:38 PM   #2
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Roles are good but, ONLY ACTIVES.

Members must prove they will post consistently before joining, or something of the sort.
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Old 08-23-2011, 07:42 PM   #3
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Very true. It would be good if people were active. I liked the Jester role personally :)
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Old 08-23-2011, 07:43 PM   #4
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I actually liked all the roles. I probably didn't get to see enough of what role gets to do because eveyone died so quickly. I agree with froggy about only active players. I'm not all that sure how you would determine that one.
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Old 08-23-2011, 07:46 PM   #5
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Quote:
Originally Posted by Sgt. Frog View Post
Roles are good but, ONLY ACTIVES.

Members must prove they will post consistently before joining, or something of the sort.
Yeah, I agree. That's kind of what the whole post-count was supposed to prove anyway. That was the most amount of strikes we've ever gotten in a game. There has been only one time that a wolf has been inactive (Cliand). Perhaps a better solution would be that if a person strikes out, somebody else can jump in and take them over. The problem with that idea is the graveyard, however...

Wait, GRAVEYARD! Perhaps if the Gravekeeper is still alive, then somebody can reanimate and take the place of somebody killed by strikes!

I also want to solidify the rules for the Cupid more. I do think there should always be one couple running around, so the Cupid should have to make one couple at the beginning of the game. That being said, there are two ideas I have for further ideas regarding the cupid.

1. The cupid has three and arrows only and thus can only make three couples. They cannot make a couple two nights in a row, and once they have shot all three arrows, that is it. However, after the first couple, they have a choice of whenever they'd like to shoot.

2. After the first couple is made, they cannot make another couple until the last couple dies. After that couple dies, they have the choice of shooting or not, but once they do, they must wait for that new couple to die before going again.

Any other ideas?
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Old 08-23-2011, 07:46 PM   #6
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Higher Post count maybe?

Oh and I would like Nevermore XII to start ASAP PLEASE
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Old 08-23-2011, 07:48 PM   #7
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I agree... I must not be a terrible player. I want to try again. :D
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Old 08-23-2011, 07:49 PM   #8
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Also, next game I don't think I am going to dictate how many slots the game will have. I'll just leave the sign-up open to as many players that want to play, and then decide the number of each role from that point on.
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Old 08-23-2011, 07:50 PM   #9
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YAAAAAY GREAT IDEA XYLON!!!! *CLAPS VIGOROUSLY*
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Old 08-23-2011, 07:52 PM   #10
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Does anything that is said or question on this thread even matters?

Yes, that's a real question.
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