Quote:
Originally Posted by Sgt. Frog
Roles are good but, ONLY ACTIVES.
Members must prove they will post consistently before joining, or something of the sort.
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Yeah, I agree. That's kind of what the whole post-count was supposed to prove anyway. That was the most amount of strikes we've ever gotten in a game. There has been only one time that a wolf has been inactive (Cliand). Perhaps a better solution would be that if a person strikes out, somebody else can jump in and take them over. The problem with that idea is the graveyard, however...
Wait, GRAVEYARD! Perhaps if the Gravekeeper is still alive, then somebody can reanimate and take the place of somebody killed by strikes!
I also want to solidify the rules for the Cupid more. I do think there should always be one couple running around, so the Cupid should have to make one couple at the beginning of the game. That being said, there are two ideas I have for further ideas regarding the cupid.
1. The cupid has three and arrows only and thus can only make three couples. They cannot make a couple two nights in a row, and once they have shot all three arrows, that is it. However, after the first couple, they have a choice of whenever they'd like to shoot.
2. After the first couple is made, they cannot make another couple until the last couple dies. After that couple dies, they have the choice of shooting or not, but once they do, they must wait for that new couple to die before going again.
Any other ideas?
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