But you can't get the mats for the last weapon because even the fodder would be too hard for you to beat. Which we go to the mutual part. Grind.
Again, you don't need to kill fodder just to craft. What you need to craft weapons you get by simply grinding levels, which happens in both "systems".
In RF1 the crafting system felt pointless because the broad sword was enough to go through half of the game without any trouble.
In RF3 the crafting system isn't just about getting a weapon, it's about profit as well, which wouldn't happen which such basic system that you describe. Or would be just a troll way of getting money, not even worthy of getting into.
I never had to lose my time on killing monsters to farm mats in RF3. Why? Simple. I didn't rush through the dungeons. I go, kill the mobs, get exp, keep the spoils, and continue progressing.
Need to grind skills? It's just easy. There's nothing complicated about it. It's just about being smart. Need enemy spoils? Don't want to farm them? Then don't. Make something else.
Of course I could just rush the hell out of it, and then every mat would be hard to get, because my level would be damn low.
Without spamming it would be just too boring and you would have to spend countless hours just to find a mob just for the sake of getting a weapon? Hell with that.
Grind fodder, get magic and ignore that
ty crafting system of yours.
And for all that matters, that still rinse and repeat, but with less rewards and more tedious.
Also, it's not only the crafting level that prevents you from getting the best weapon, because you can just have someone giving it to you. It's the skill level of the weapon types that limits you.
On RF1, Taills gave me really good weapons, and I never used them till the end of the game, because after a couple of swings, I didn't have RP anymore.
On HM the cooking system is just pointless. On the newer games getting recipes isn't hard, it's tedious. Then you don't even need to cook to get them.
Cooking is only for profit and doesn't even reward you for doing so.
And I wouldn't mind to get a spamming system on there as well if they gave me good rewards, which isn't hard to do.
Instead of having a festival that you can easily win and get an useless reward (if any), a spamming system (without abusing on the grind) and a festival with a good reward would give me a reason for cooking.
Pretty much the problem that HM has. They either give you too much freedom and make it boring, or limit you too much and make it boring too.
At least ToTT has the request board. That at least gives a reason to do/plant certain things.