GAMES »     RFO    LHM    ToTT    HOLV    GrB     AP     SI     RFF    RF3    RF2    RF    TOT    DSC    DS    AWL    MORE »
   

Go Back   Harvest Moon Otaku Forums > Harvest Moon Discussion > General Harvest Moon


Reply
 
Thread Tools Display Modes
Old 08-03-2011, 12:41 AM   #11
God is a cat girl
Yuri.not.yuri.777@fan.com
 
God is a cat girl's Avatar
 
Join Date: Jan 2008
Posts: 10,997





Default

Quote:
Originally Posted by Lexy View Post
Considering Rune Factory recipes require you to use a tree to get different weapons you really couldn't just skip to the end. Your kinda forced to get several items to get the really good weapon at the end of the tree. You'd just be cutting out the mindless repeat this process x times until you reach a high enough level or run out of RP in which case leave, grab some and repeat. That is boring.

Leaving the screens would still also require a lot more effort than just standing around and hitting the same mob over and over. As would fighting larger and harder mobs which would be a fun and welcome break from fodder, it would make the weapons genuinely an effort to get and the reward for such is dependent on how soon you can. If you have to rely on several more level ups then the rise in power will sooner be less efficient leaving you to need better equipment sooner.

And fodder is easy unless you go significantly too far into the story. Otherwise you rely on equipment to get stronger or in RF3's case I suppose these skill levels which you raise by... monotonous repetition of doing something over and over again.
On RF3 you don't really have a tree.
Most of the time you make the basic sword and that allows you to do lots of different weapons unlike before. Only a few weapons and the tools have something like a tree (more like a straight line).
Though if it had a tree and a system like the one you describe, I wouldn't give a damn about crafting. XDDD

Leaving screens doesn't take any effort, it's just click to the opposite way countless times while doing or getting nothing as reward.
At least killing fodder gives me exp for levels and skills, which you need both, since using a high level sword without the proper skill level won't do you any good.

And I don't see how stronger mobs make it that funny. I can repeat the bosses, but I'd rather go to a higher level place instead of wasting my time searching for a mob. :/

And on RF3 you don't need to raise the skills to beat stronger mobs. It's the same thing like in every game. The skills just give you a bonus for raising them, a reward. Since you don't really need to use the crafting system in anyway to beat all the RF games.


Spend my time searching for a mob for an indefinite amount of time just to make a weapon?
Screw that, at least grinding gives me mats and exp. Searching gives me nothing.

In the end, you will always have a monotonous repetition to make a weapon.
Be it searching, changing screens or grinding. All are monotonous, but not all are that rewarding.

For me, what you describe isn't rewarding at all. It's just pointlessly making me waste my time. Not to mention that it doesn't seem to bring much profit.

Also, in RF3 the drop rates aren't bad at all. And again, you don't need to farm mobs to grind the crafting skills. You farm mobs for the same reason you would farm them in the system that you describe, for exp.
And the mining skill is pretty unnoticeable in RF3.

All you need to farm is ores, which aren't hard to get at all.
You can farm ores while your monster/seed/npc kills the mobs. With that you getting tons of bonuses.

Edit: And I almost forgot.
On RF3 you find chests with really good weapons/items. If you randomly search for them, you might find something good. Or not.
Bosses also drop items that are good for upgrading your weapons. Some even give stats like drain to the weapons.
__________________

Last edited by God is a cat girl; 08-03-2011 at 12:56 AM..
Reply With Quote
God is a cat girl is offline  
No one liked this post.
Old 08-03-2011, 11:49 AM   #12
Lexy
Weed
 
Lexy's Avatar
 
Join Date: Jun 2010
Posts: 1,210


Default

That's the problem, the mats are too easy to get. So in order to prevent somebody to getting the best weapon over-night they have to deal with the spammy and boring raising your level crap. It's ing boring, it wouldn't be so bad if I had to manually select the and just let me repeat what I chose last time. But it makes it as much of a menial chore as possible.

And killing bosses is a lot more fun than fodder. At least for me. I'd much rather take on a difficult boss to be awarded something that'll allow me to get a great weapon than running around searching for a bunch of weak monsters, bashing on them a couple times to get my item and then getting back that that ing boring system of raising my crafting level. I'd rather skip that and just go through the game with a basic weapon. At least it wouldn't be so easy, at least as it is in RF1 and RF2. I hear 3 is even easier. @_@; RFF was actually a moderate challenge and probably why it's my favorite out of the three.
__________________
Reply With Quote
Lexy is offline  
No one liked this post.
Old 08-03-2011, 12:25 PM   #13
Anderan
Tomato
 
Anderan's Avatar
 
Join Date: Mar 2010
Posts: 247


Default

Lets be honest, a lot of the series (both Harvest Moon and Rune Factory) are built around repetitive gameplay.
__________________
Reply With Quote
Anderan is offline  
No one liked this post.
Old 08-03-2011, 01:19 PM   #14
God is a cat girl
Yuri.not.yuri.777@fan.com
 
God is a cat girl's Avatar
 
Join Date: Jan 2008
Posts: 10,997





Default

Quote:
Originally Posted by Lexy View Post
That's the problem, the mats are too easy to get. So in order to prevent somebody to getting the best weapon over-night they have to deal with the spammy and boring raising your level crap. It's ing boring, it wouldn't be so bad if I had to manually select the and just let me repeat what I chose last time. But it makes it as much of a menial chore as possible.

And killing bosses is a lot more fun than fodder. At least for me. I'd much rather take on a difficult boss to be awarded something that'll allow me to get a great weapon than running around searching for a bunch of weak monsters, bashing on them a couple times to get my item and then getting back that that ing boring system of raising my crafting level. I'd rather skip that and just go through the game with a basic weapon. At least it wouldn't be so easy, at least as it is in RF1 and RF2. I hear 3 is even easier. @_@; RFF was actually a moderate challenge and probably why it's my favorite out of the three.
But you can't get the mats for the last weapon because even the fodder would be too hard for you to beat. Which we go to the mutual part. Grind.

Again, you don't need to kill fodder just to craft. What you need to craft weapons you get by simply grinding levels, which happens in both "systems".

In RF1 the crafting system felt pointless because the broad sword was enough to go through half of the game without any trouble.

In RF3 the crafting system isn't just about getting a weapon, it's about profit as well, which wouldn't happen which such basic system that you describe. Or would be just a troll way of getting money, not even worthy of getting into.

I never had to lose my time on killing monsters to farm mats in RF3. Why? Simple. I didn't rush through the dungeons. I go, kill the mobs, get exp, keep the spoils, and continue progressing.
Need to grind skills? It's just easy. There's nothing complicated about it. It's just about being smart. Need enemy spoils? Don't want to farm them? Then don't. Make something else.

Of course I could just rush the hell out of it, and then every mat would be hard to get, because my level would be damn low.


Without spamming it would be just too boring and you would have to spend countless hours just to find a mob just for the sake of getting a weapon? Hell with that.
Grind fodder, get magic and ignore that ty crafting system of yours.
And for all that matters, that still rinse and repeat, but with less rewards and more tedious.


Also, it's not only the crafting level that prevents you from getting the best weapon, because you can just have someone giving it to you. It's the skill level of the weapon types that limits you.

On RF1, Taills gave me really good weapons, and I never used them till the end of the game, because after a couple of swings, I didn't have RP anymore.



On HM the cooking system is just pointless. On the newer games getting recipes isn't hard, it's tedious. Then you don't even need to cook to get them.
Cooking is only for profit and doesn't even reward you for doing so.
And I wouldn't mind to get a spamming system on there as well if they gave me good rewards, which isn't hard to do.
Instead of having a festival that you can easily win and get an useless reward (if any), a spamming system (without abusing on the grind) and a festival with a good reward would give me a reason for cooking.

Pretty much the problem that HM has. They either give you too much freedom and make it boring, or limit you too much and make it boring too.

At least ToTT has the request board. That at least gives a reason to do/plant certain things.
__________________
Reply With Quote
God is a cat girl is offline  
No one liked this post.
Old 08-03-2011, 01:41 PM   #15
Boy_Tomo_Chan
Short Hair Ranger
 
Boy_Tomo_Chan's Avatar
 
Join Date: Jan 2008
Posts: 15,667






Default

Quote:
Originally Posted by Anderan View Post
Lets be honest, a lot of the series (both Harvest Moon and Rune Factory) are built around repetitive gameplay.
thats actually why I find it so relaxing to play, don't need to plan stuff out much. I know exactly what to do with no thinking necessary...
__________________
Reply With Quote
Boy_Tomo_Chan is offline  
No one liked this post.
Old 08-03-2011, 01:52 PM   #16
Anderan
Tomato
 
Anderan's Avatar
 
Join Date: Mar 2010
Posts: 247


Default

Quote:
Originally Posted by Bro_Tomo_Chan View Post
thats actually why I find it so relaxing to play, don't need to plan stuff out much. I know exactly what to do with no thinking necessary...
Indeed. I have plenty of games that are incredibly complicated, every now and then its fun to play one that is just bashing small enemies.
__________________
Reply With Quote
Anderan is offline  
No one liked this post.
Old 08-03-2011, 01:55 PM   #17
God is a cat girl
Yuri.not.yuri.777@fan.com
 
God is a cat girl's Avatar
 
Join Date: Jan 2008
Posts: 10,997





Default

Quote:
Originally Posted by Anderan View Post
Indeed. I have plenty of games that are incredibly complicated, every now and then its fun to play one that is just bashing small enemies.
It's like playing WOW.
Sometimes you might need a personal army just to farm mats for crafting safely. XDDD
__________________
Reply With Quote
God is a cat girl is offline  
No one liked this post.
Old 08-03-2011, 02:50 PM   #18
Lexy
Weed
 
Lexy's Avatar
 
Join Date: Jun 2010
Posts: 1,210


Default

I don't deny HM or RF are repetitive. I just don't like the idea of the leveled crafting system at all. xD Nor the way that the mats are gathered. But either way if it bugs me enough I can play something else!
__________________
Reply With Quote
Lexy is offline  
No one liked this post.
Old 08-04-2011, 09:19 PM   #19
Shoir
Chicken
 
Shoir's Avatar
 
Join Date: Jul 2011
Posts: 138


Default

Yeah, but RFF is way the funniest HM game I have seen. xD
__________________
Reply With Quote
Shoir is offline  
No one liked this post.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:19 AM.